An 18th month gap between a game's release and it’s getting
DLC, is unusual. To that extent, in most cases it would be deemed poor timing.
Most people may have moved long on from the game with little
to no intention of returning to it anytime soon if ever.
Thankfully, Resident Evil Village as one of the best games
of 2021, is exempt from that notion. The game is just that good and more of the
same is always going to be hard to turn down.
Enter, Resident Evil Village Winter's expansion; a
three-prong DLC that adds quite a bit to the game, most of which will be to
your liking if you enjoyed the base game but almost none of which feels
essential.
The headline grabbing edition here is obviously Shadows of Rose,
a new story chapter set 16 years after the events of the base game. Ethan Winters has been dead for a long time and the focus
here is squarely on Rose, his daughter.
All grown up now, she's desperate to live a normal life as a
normal kid which is obviously something that she can't do thanks to her natural
powers and abilities and as a bioorganic weapon.
When she learns of a way to get rid of her powers though,
Rose instantly jumps at the opportunity; beginning a journey that takes her
into the consciousness of the Megamycete, the superorganism that's the source
of the troublesome mold that's been torturing the Winter's family and many
others for years at this point.
Shadows of Rose takes players to a number of locations that
those who play the base game will be very familiar with and really given the
chapter's narrative setup, you really shouldn't be playing if you haven't
finished Resident Evil Village.
It starts off with Rose and Castle Dimitrescu where the
imposing vampiric woman is nowhere to be seen; with a twisted version of the
Duke instead, casting his terrifying shadow on the location and everything that
goes on in it.
Beyond that, there's a few other locations you visit which are
best left unspoiled.
That's because Shadows of Rose does a solid job of remixing
familiar environments and the dreamlike state of its setting, serves as a great
jumping off point for that.
Meanwhile some later sections also bring chilling horror sequences
that take cues from RE Village's best bits which is all that I'm going to say
about that.
It's best experienced on your own. While locations are remixed and
reused in Shadows of Rose, other elements of the new story chapter feel quite
different from the base experience.
There's Michael, an unseen spirit companion who constantly aids Rose on her journey through glowing ghostly words appearing on surfaces around her.
As a gameplay mechanic, it feels like a gimmick at best and
it can feel like it's holding your hand a little too much but Michael is also a
crucial part of the story which resolves in an interesting way; if not largely
predictable.
Meanwhile, Rose is of course also equipped with special
powers. Though their implementation is not nearly as exciting as it seems on
paper, temporarily freezing enemies in place and getting rid of obstacles in
the environment is about the extent of her abilities.
And they never really come into play in any way that makes
them stand out, or at least not until the end by which time it's also a little
too late.
New enemies called Face Eaters also enter the fray, who have
more than a few similarities to Resident Evil 7's Molded but they never really
posed a kind of a threat that, say, that base games’ Lycans did. Other issues
bring down the experience as well.
Shadows of Rose is an entirely third-person experience but
movement feels a little clunky which is a surprise because Resident Evil has delivered
some top-notch third-person titles especially in recent years.
The new chapter is also a much more linear experience than
what you'd expect from a Resident Evil game. Backtracking and slowly unblocking areas bit by bit, is a core
tenet of the franchise and it's disappointing to see it de-emphasized here like
it has been.
Add to that, Shadow of Rose's short run time, the entire episode
is roughly three hours long and with all of the other issues it ends up feeling
like a largely forgettable ride even if it's mostly a fun one.
But of course, Shadow of Rose is only a third of what
Winter's Expansion brings to the table.
Another major new addition and probably
my favorite of the bunch is a new third-person mode for the base game.
Playing through Resident Evil Village with an
over-the-shoulder camera puts a unique spin on the game but the action still
feels tense and satisfying.
Similar to Shadows of Rose, movement is a little stiff as
compared to the likes of Resident Evil 2 and 3 but the sheer novelty of seeing
all of the game's locations and getting to experience all of its offerings from
a different perspective, makes up for a lot of those issues.
Funnily enough, you still can't see Ethan's face. If you
tried to turn the camera around, he'll
simply turn around before you can get a proper look at the entirety of his face.
While the transitions between third person gameplay and
first-person cutscenes never stopped feeling jarring, third-person mode has
clearly been made with returning fans in mind.
So, if you're jumping into Resident Evil Village for the
first time, you might want to stick with the first-person perspective.
For fans who have already played through the base game
though, the new camera is an excellent way to experience the game again.
The third and final edition in Winter's expansion is The Mercenaries
additional orders which as its name suggests adds new content to The
Mercenaries mode.
Resident Evil score-based mode has been a fan favorite since
its inception all those years ago but its comeback and Village didn't exactly
live up to its name.
The consensus was that it was too light on content and
lacked the endless replayability of past iterations of The Mercenaries.
So, it goes without saying that the addition of new
locations and new characters, each with their own unique abilities, is a
welcome one.
The Mercenaries is still unlikely to blow anyone away but it
serves as a nice distraction for those who are looking for more bite-sized and
casual fun.
Resident Evil Village Winter's Expansion is a solid addition
to Capcom's beloved survivor horror outing.
Even if it feels largely unremarkable, Shadows of Rose is a
fun new story chapter but it doesn't do enough with its unique ideas and it's over
too quickly.
While The Mercenaries continues to feel inessential; even if
it's admittedly a much better experience than it was when the base game
launched last year.
Third-person mode meanwhile is an absolute treat especially
if you're a returning fan looking to play through the game again from a fresh
perspective.
Taken together, the expansion might not be required reading
but it's a decent stop gap to hold you over until Capcom drops the next meaty
Resident Evil offering.