Showing posts with label stray video game ps4. Show all posts
Showing posts with label stray video game ps4. Show all posts

Wednesday, August 3, 2022

Stray Review

 

Silent protagonists are nothing new in video games but Stray certainly pushes that concept to an interesting place. 

Part platformer, part traditional adventure game, this cyberpunk world full of neon-soaked robots transforms into a giant jungle gym from your perspective which is just one foot off the ground. 

The concept of putting you in the paws of an average cat may be a silly one on the surface but Stray uses that furry vehicle to tell a genuinely compelling story with some entertaining action along the way. 

Not all of its ideas land on their feet but it was impossible to shake the fuzzy feeling it gave me right from the adorable opening minutes. 

To be perfectly clear you're not a magic cat in Stray, not a mutated sci-fi cat, not some kind of sentient super cat; just a normal cute cat. 

Albeit one that displays the sort of intelligent awareness we all like to pretend our own cats might have when we're not looking, the simplicity of that concept works wonderfully especially because the fact that you are a cat doesn't actually matter all that much to the artificial people you interact with or the things they ask you to do. 

The robotic denizens of this cyberpunk world generally talk to you like they would anybody else and the only way it's ever really relevant to the story or the action is when you can fit into tight spaces they can't. 

At the same time, Stray revels in the fact that it has made you a cat your feline form brings a lovely and lighthearted flavor to this otherwise dark world and there are moments all throughout that encourage you to set aside your responsibilities and simply play. 

Walls and carpets can be scratched at, legs can be lovingly rubbed against, objects can be heartlessly pushed off of ledges and there's a dedicated meow button that I rarely stopped pressing you can also find serene spots to curl up and take a nap, letting the camera pull out and giving you a moment to enjoy a nicely staged scene alongside one of the many impressive songs in Stray's excellent futuristic soundtrack. 

This is a wonderfully rich world, one I really enjoyed learning more about. While your cat's own story is a pretty simple tale of a lost adventurer trying to get home, the conflict you end up stumbling into is very well told. 

The beautifully designed city you have to make your way through is bleak without feeling pessimistic, full of history to learn and charming robot citizens to chat with despite the fairly dystopian situation around them. 

I talked to everyone I could whether they were relevant to the story or not and I loved seeing what their computer screen faces would display whenever I meowed nearby. 

Be that annoyance surprise or just a big hard “meow”. When you're not sleeping on a pillow, Stray generally puts you in one of two types of situations. 

You'll either be running through fairly linear levels full of amusing platforming challenges and some light puzzle solving or exploring one of its more open town areas where you'll talk to friendly robots and collect items to complete tasks for them. 

The former sections almost reminded me of something like a 3d version of 2016's Inside, with relatively simple obstacles being elevated by the exemplary atmosphere built around them. 

The latter sections on the other hand shift straight into a genre more keen to a point-and-click adventure game, except in this case, your pointer is a cat. 

In either case, moving around as a cat isn't always quite as fluid as I hoped it would be. 

It's fun to scamper up air conditioners, mounted to the sides of buildings or walk along railings but you don't actually have a dedicated jump button to do any of that with. 

Instead, you can press a button to hop to predetermined, interactable spots, automatically when prompted. 

That means the only difficulty associated with any of the platforming is lining up the right position to hop to the spot you want and you don't always move with the nimbleness of a cat once you do. 

Though that's partly the fault of the movement animations themselves which can be noticeably stiff at times. But the more linear sections are still quite enjoyable despite their straightforward ease. 

Kept interesting to the end of the five hours it took me to beat Stray, by constantly introducing fresh ideas and environments. 

There are exciting chase scenes as you run away from mutated creatures called Zerks, stealth sections that have you avoiding security drones and puzzles where you might have to lure the enemy ai to your advantage. Not all of these ideas are as successful as others. 

For example, the weakest of them gives you a weapon to kill the Zerks which quickly devolves those previously tense encounters into a pattern of killing a few and then running backwards while you recharge it over and over. 

But that said, these twists are all clever enough to nicely refresh the platforming throughout. 

Exploring the small towns between the more linear sections is a lot of fun from a four-legged perspective too. With each area sporting a surprisingly dense layout full of nooks and crannies to sniff around and a great use of vertical space. 

While the main quest will send you running across them on its own, there are also plenty of optional collectibles and quest lines that i enjoyed stumbling upon just as much. 

Some might have you tracking down the combination to a hidden safe in classic adventure game fashion, while another has you collecting sheet music for a musician bot to play back to you. 

There's a lot to find and some collectibles are hidden well enough that I didn't quite manage to uncover them all on my first playthrough. 

So there's definitely at least a bit more than 5 hours worth of stuff to do if you want to find every last secret. Assisting you with the less paw friendly tasks, is B12; an equally adorable floating robot companion who hangs out in your backpack. 

B12 accompanies your cat for most of the campaign and the relationship that forms between them is a nice cornerstone for the plot as a whole. 

This is as much B12 story as it is the cats, even more so honestly making your cat feel more like a furry avatar in someone else's tale a lot of the time. 

That's not necessarily a bad thing though and the writing for B12 and the rest of the robots you meet is more than good enough to make up for the limited conversational skills of your protagonist. 

B12 doesn't get all of the interactive glory either as I enjoyed when initially superfluous cat actions were occasionally repurposed into actual game mechanics. 

For example, you might need to get someone to open a door for you by scratching at it or wake someone up by knocking something off of a shelf above them. 

Later on the meow button I had been incessantly pressing with no consequences up until that point could suddenly alert a guard to my presence, which would have been dire if I hadn't been appropriately hiding in a cardboard box. 

Again none of these tricks were ever very complex or challenging but they were entertaining all the same. 

Stray is a delightful adventure in a dark but endearingly hopeful cyberpunk world and that's thanks in no small part to the fact that you're playing as an adorable cat the whole time. 

It's mix of simple platforming and puzzles with item hunting quests is balanced very well across the roughly five hour story. 

And though I wish my movement was a little bit more nimble during that time, I still loved hopping across rooftops and scampering through back alleys to find its well-hidden secrets. 

The new ideas it introduces along the way help keep things fresh even if not, all of those ideas work quite as well as others but whether I was scratching at a carpet or curling up into a ball and taking a cat nap, Stray does a great job of setting itself apart in a way that feels like more than just a novelty.



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